AI Insights · Timothy · April 2024
Top 5 Superhero Games on iOS in Australia Q1 2024
Discover the performance trends of the top 5 superhero games on iOS in Australia during the first quarter of 2024, including key metrics like weekly downloads, revenue, and active users.
The first quarter of 2024 has been an interesting period for superhero games on iOS in Australia. Below, we break down the performance of the top 5 superhero games, highlighting their weekly downloads, revenue, and active users.
Marvel Contest of Champions from Kabam Games, Inc. saw fluctuations in its weekly revenue, starting the quarter strong at around $47.5K in the first week of January and experiencing a peak of approximately $49.7K in mid-February. Weekly downloads showed a general downward trend, starting at about 1.9K and dropping to just over 1K by the end of March. Active users decreased steadily from 7K to 5.7K over the quarter.
MARVEL Strike Force: Squad RPG, developed by Scopely, Inc., experienced relatively stable weekly revenue, peaking at roughly $21K in the first week of March. Weekly downloads started at 669 and declined to around 507 by the end of the quarter. Active users remained fairly stable, with a slight decrease from 1.5K to about 1.4K.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. showed significant variability in weekly revenue, with a notable peak of approximately $39.7K in mid-February. Downloads fluctuated slightly, with a peak of 361 in the last week of March. Active users experienced a steady increase from 4.1K to 4.3K throughout the quarter.
X-HERO, published by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED, had a relatively stable revenue, peaking at about $10.2K in the last week of March. Weekly downloads remained very low, with a maximum of 10 downloads in the final week. Active users saw a significant decline from 6K at the start of January to around 2.5K by the end of March.
Injustice: Gods Among Us from Warner Bros. maintained consistent weekly revenue, peaking at roughly $3.8K in late February. Weekly downloads began at 259 and ended at around 219. Active users decreased slightly, starting at 555 and ending at approximately 492.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.